Just a quick note about software and priorities. I am continually looking to change the software I use to reach the most desirable set of criteria (if I am using software that does not yet embrace those criteria). Here are the criteria, in alphabetical order:
* Active developer community
* API
* Cross platform
* Extensible (plug-ins, etc.)
* Free
* [...]
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Posted in interface, linux, opensource, ubuntu on Jul 14th, 2007
Posted in hardware, opensource on Jun 15th, 2007
Posted in opensource on Jun 11th, 2007
Posted in applications, opensource, secondlife on May 26th, 2007
Second Life [Sculpties](http://wiki.secondlife.com/wiki/Sculpted_Prims) are rox0ring our (virtual) world, so it is time to learn that wacky [Blender](http://www.blender.org/) program, aka 3d animation. I definitely have theoretical love for this already, as it is open source, has a lively community, lots of updates, built on top of Python as a scripting language, and integrates nicely with the [...]
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