Just a quick note about software and priorities. I am continually looking to change the software I use to reach the most desirable set of criteria (if I am using software that does not yet embrace those criteria). Here are the criteria, in alphabetical order:
* Active developer community
* API
* Cross platform
* Extensible (plug-ins, etc.)
* Free
* [...]
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Posted in animation, secondlife on Aug 18th, 2007
Posted in secondlife on Jun 21st, 2007
Posted in applications, opensource, secondlife on May 26th, 2007
Second Life [Sculpties](http://wiki.secondlife.com/wiki/Sculpted_Prims) are rox0ring our (virtual) world, so it is time to learn that wacky [Blender](http://www.blender.org/) program, aka 3d animation. I definitely have theoretical love for this already, as it is open source, has a lively community, lots of updates, built on top of Python as a scripting language, and integrates nicely with the [...]
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Posted in secondlife, video on May 17th, 2007