Archive for the 'secondlife' Category

Just a quick note about software and priorities. I am continually looking to change the software I use to reach the most desirable set of criteria (if I am using software that does not yet embrace those criteria). Here are the criteria, in alphabetical order:
* Active developer community
* API
* Cross platform
* Extensible (plug-ins, etc.)
* Free
* [...]

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Free Hugs in Second Life

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SL in RL

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Second Life [Sculpties](http://wiki.secondlife.com/wiki/Sculpted_Prims) are rox0ring our (virtual) world, so it is time to learn that wacky [Blender](http://www.blender.org/) program, aka 3d animation. I definitely have theoretical love for this already, as it is open source, has a lively community, lots of updates, built on top of Python as a scripting language, and integrates nicely with the [...]

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Episode #8 of The Grid Review

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