Second Life Sculpties, or how I learned to stop worrying and love Blender
Second Life Sculpties are rox0ring our (virtual) world, so it is time to learn that wacky Blender program, aka 3d animation. I definitely have theoretical love for this already, as it is open source, has a lively community, lots of updates, built on top of Python as a scripting language, and integrates nicely with the [...]

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