Pokemon Go tactics

Some basic (very basic) Pokemon Go tactics: Buddy system Most efficient approach to hearts for Buddies: Only feed buddies berries once per day Start with play (rub the head of the Pokemon, for some like Regigas without any obvious head then torso). Then take photo Then feed berries Then engage in battle with: Team Go ... Read more

Candyland for Education

Candyland is a simple board game designed for 2-4 players ages 3+. It is a simple and quick game governed completely by luck, there is no skill involved. Candyland is a race game whose goal is to get from the starting to the finish line first. The game was first designed in 1949, and has ... Read more

Automaticity in language, math

Fluency and automaticity Building fluency in math and language is significantly (though not exclusively) building automaticity in recognizing and recalling math facts, and the sounds, spelling, and meaning of words, respectively. Foundationally, building automaticity must in fact be based on tasks which do so. This seems obvious but isn't so, as an incisive article reveals: ... Read more

Science of Math

Science of Math has taken cues from the Science of Reading. Though it is seen as lagging by a few years, there is already a solid body of research regarding how children learn math and how to best teach it. As with the Science of Reading, the focus is on proven explicit, direct, systematic instruction, ... Read more

Learning the Piano

Learning Piano app (Simply Piano) My seven year old started to learn the piano at age 6, at first it was messing around with an app (Simply Piano), though he committed to 15 minutes per day. We did that for about six months, but using an app has many drawbacks. My children like this, but ... Read more

Problems of Homeschooling

Reasons for homeschooling Homeschooling is a way for parents to take on the primary responsibility for educating their children. By primary I mean as the sole guiding source of instruction. While in many cases, state or third party curricula is used, as well as shared resources or even online courses and enrollment in distance education ... Read more

Kodable

Kodable is a somewhat slow website (and iOS app, no Android) which teaches "coding" in a somewhat rudimentary way. It is engaging for the children (tested on ages 4 and 6) but limited in what it can teach. Navigation is problematic as there are two interfaces and so sending a task from the teacher/parent dashboard ... Read more

Virtual Reality and Children

It turns out that there are many legitimate concerns when it comes to virtual reality and children, the ones that are different than the concerns with video games (addiction, etc.), are around how the eyes focus (or not) in virtual reality as opposed to reality. Currently, one could say that all virtual reality devices and ... Read more

Homo Ludens

Homo Ludens is a book by published in 1938 by Johan Huizinga. It is meant to explain The Play Element of Culture(not just children's play). Homo Ludens is an important part of game studies. As such it is a great place to start out when designing course for children, even very young children. They are ... Read more

Artificial Intelligence and Childhood Education

If an artificial intelligence is meant to be thinking and feeling, then it makes sense to understand it as a social being, one which learns in a community of learners, teachers, and others. This might seem obvious. Just as a human being can become human insofar as they are embedded in a community and human ... Read more